Motion in 2 Dimensions
This is much like the one dimensional motion game, except more complex.
It gives you practice thinking in terms of components of vectors and, even trickier for students,
the meaning and effect of the + and- signs as applied to accelerations and velocities in 2-D.
Your goal is to start the dot in the little square and cause it to move counterclockwise around the square in the center and return to rest in the little square it came out of. After some practice it is fun to challenge yourself by seeing how few acceleration changes you can get by with and how little time you can take...Enjoy: