Button, Button . . .

Contents

The Background

Note: These lessons are created for version 3.2 of HyperStudio for Windows. Some features may not be present in the version you may have. You may update your HyperStudio version for free at the HyperStudio Update Library.

Buttons do two things in HyperStudio: 1) they take you places; 2) they make things happen on a card. In this portion of the lesson you will learn to make buttons work for you so that your stack works for others.

Open HyperStudio and save the new stack as button1.stk in your folder on the server or on the hard drive. Remember, you can even save it on a floppy or attach it to your Yahoo email and send it home. It'll get there before you do! However, if you plan to switch back and forth between Windows and Mac OS, it's a good idea to get used to naming stacks with 8 or less characters and the .stk extension.

Adding your basic, visible button

Making nifty buttons

The next portion of this lesson shows you how to make a button out of an image of Addy. It uses the lasso option in the Button Appearance window. There are other options in that window that you should explore on your own. I will only illustrate a few here. Part of the fun of multimedia is the process of "incremental development". L. S. Vygotsky refers to this idea as the "Zone of Proximal Development" in that there are experiences (like multimedia) that add to our ability to grow as we participate.

Go to Add Clip Art and find a picture of Addy. HyperStudio should default to the HS Art folder. Use the lasso tool to get an image of Addy and add it to your card as you learned in the last lesson.

The Return Button

Automatic Buttons

Button Icons

Grouping a Button with a Grouped Card

This is a nice feature of HyperStudio that allows you to make a card, add a button to it and group the card and the button. Here are some things to do and remember.

Playing an Animation

You've had your first lesson in animation; here's your second. This one will be more fun now that you know a little more about buttons.

You might want to take the opportunity to experiment with NBAs. These are "New Button Actions" which allow all kinds of jazzy features into your multimedia stacks. We will learn more about these features in class.

Can you make a text a button?

Can you make a graphic object a button?

Now, however, you should practice a little on your "Meet Me" stack.