Educational Electronic Games Rubric

Educational electronic games can be utilized in a variety of teaching situations. This rubric will help you evaluate your electronic game in an educational setting. If a criteria rating falls between two levels of achievement, you may score it with a point value between the two levels. To calculate your total score online: enter your score for each criteria, then click the Calculate Totals button below the Total Score box.

Evaluation of Total Score

CRITERIA Levels of Achievement Score
Baseline Effective Exemplary

Organization and Design

Layout &
Design

0 points

There are few or no graphic elements, no variation in layout and/or the colors interfere with the readability.

3 points

There are some graphic elements and limited variation in layout. Design elements sometimes assist students in understanding concepts and ideas.

5 points

There are multiple graphic elements and variation in layout. Design elements assist students in understanding concepts and ideas.

Navigation

0 points

Navigating the game is confusing and information cannot be found easily.

3 points

Some navigation is unclear, resulting in a few places where students can become lost.

5 points

The game is well-organized and easy to navigate. Students can clearly understand where they are and where to go next.

Instructional Design and Delivery

Objectives

0 points

Learning objectives are unclear or non-existent.

3 points

Some learning objectives are identified.

5 points

Learning objectives are clearly identified.

Different
Learning
Styles

0 points

The game provides few auditory, kinesthetic, textual and/or visual activities to enhance student learning.

3 points

The game provides some auditory, kinesthetic, textual and/or visual activities to enhance student learning.

5 points

The game provides multiple auditory, kinesthetic, textual and/or visual activities to enhance student learning.

Higher
Level
Learning
Skills

0 points

The game provides limited or no activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.

3 points

The game provides some activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.

5 points

The game provides multiple activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.

Game-Based Learning

Rules

0 points

Rules are not clearly stated.

3 points

Some rules are given, but there is missing information. Students might be confused.

5 points

Every rule is clearly stated.

Goals

0 points

Goals are vague or incomplete.

3 points

Goals are at least partially described.

5 points

Goals are clearly stated and measure what students must know and be able to do to accomplish the game.

Feedback

0 points

There are few or no opportunities for students to receive feedback on their performance.

3 points

There are some opportunities for students to receive feedback on their performance.

5 points

There are frequent opportunities for students to receive timely feedback on their performance.

Interaction

0 points

Student-to-computer and student-to-student interactions are limited or non-existent.

3 points

Student-to-computer and student-to-student interactions are at least partially identified.

5 points

Student-to-computer and student-to-student interactions can be clearly identified. There is a definitive increase in social interaction.

Subject

0 points

The subject or topic of the game is vague or incomplete.

3 points

The subject or topic of the game is at least partially described.

5 points

The subject or topic of the game is clearly stated.

Total Score

Evaluation of Total Score:

Rating Total Point Range Number of Criteria Rated at this Level Your
Rating
Exemplary 40-50 points  
Effective 30-39 points  
Baseline less than 30 points  

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© 2004 California State University, Sacramento
last reviewed: March 16, 2007